Samchon Framework for CPP
1.0.0
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A slave server. More...
#include <SlaveServer.hpp>
Public Member Functions | |
SlaveServer () | |
Default Constructor. More... | |
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SlaveSystem () | |
Default Constructor. More... | |
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ExternalSystem () | |
Default Constructor. More... | |
virtual void | construct (std::shared_ptr< library::XML >) override |
Construct data of the Entity from an XML object. More... | |
virtual auto | key () const -> std::string override |
Get a key that can identify the Entity uniquely. More... | |
virtual void | replyData (std::shared_ptr< Invoke >) override |
Handling replied message from an external system. More... | |
virtual auto | TAG () const -> std::string override |
A tag name when represented by XML. More... | |
virtual auto | CHILD_TAG () const -> std::string override |
A tag name of children. More... | |
virtual auto | toXML () const -> std::shared_ptr< library::XML > override |
Get an XML object represents the EntityGroup. More... | |
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EntityGroup () | |
Default Constructor. More... | |
auto | has (const std::string &key) const -> bool |
Indicates whether a container has an object having the specified identifier. More... | |
auto | get (const std::string &key) -> value_type & |
Access the element by specified identifier(key). More... | |
auto | get (const std::string &key) const -> const value_type & |
Access the const element by specified identifier(key). More... | |
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Entity () | |
Default Constructor. More... | |
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IEntityGroup () | |
Default Constructor. More... | |
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IClient () | |
Default Constructor. More... | |
virtual void | listen () |
Listens message from a related system. More... | |
virtual void | sendData (std::shared_ptr< Invoke >) |
Sends message to a related system. More... | |
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IProtocol () | |
Default Constructor. More... | |
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ExternalClient () | |
Default Constructor. More... | |
virtual void | start () override |
Start interaction. More... | |
Additional Inherited Members | |
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virtual void | _replyData (std::shared_ptr< Invoke >) override |
Pre-processor for reporting elapsed time. More... | |
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virtual auto | createChild (std::shared_ptr< library::XML >) -> entity_type *=0 |
Factory method of a child Entity. More... | |
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virtual auto | BUFFER_SIZE () const -> size_t |
Buffer size of network I/O. More... | |
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std::string | name |
A name can identify an external system. More... | |
std::string | ip |
An ip address of an external system. More... | |
int | port |
A port number of an external system. More... | |
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Socket * | socket |
Socket for network I/O. More... | |
std::mutex * | sendMtx |
A mutex for sending message. More... | |
A slave server.
SlaveServer is a SlaveSystem specialized in server driver.
SlaveSystem, literally, means a slave system belongs to a maste system.
The SlaveSystem class is used in opposite side system of master::DistributedSystem and master::ParallelSystem and reports elapsed time of each commmand (by Invoke message) for estimation of its performance.
ExternalSystem is a boundary class interacting with an external system by network communication. Also, ExternalSystem is an abstract class that a network role, which one is server and which one is client, is not determined yet.
The ExternalSystem has ExternalSystemRole(s) groupped methods, handling Invoke message interacting with the external system, by subject or unit of a moudle. The ExternalSystemRole is categorized in a 'control'.
The ExternalSystem class takes a role of interaction with external system in network level. However, within a framework of Samchon Framework, a boundary class like the ExternalSystem is not such important. You can find some evidence in a relationship between ExternalSystemArray, ExternalSystem and ExternalSystemRole.
Of course, the ExternalSystemRole is belonged to an ExternalSystem. However, if you access an ExternalSystemRole from an ExternalSystemArray directly, not passing by a belonged ExternalSystem, and send an Invoke message even you're not knowing which ExternalSystem is related in, it's called "Proxy pattern".
Like the explanation of "Proxy pattern", you can utilize an ExternalSystemRole as a proxy of an ExternalSystem. With the pattern, you can only concentrate on ExternalSystemRole itself, what to do with Invoke message, irrespective of the ExternalSystemRole is belonged to which ExternalSystem.
Definition at line 22 of file SlaveServer.hpp.
SlaveServer::SlaveServer | ( | ) |
Default Constructor.
Definition at line 8 of file SlaveServer.cpp.